using System;
using System.Collections.Generic;
using UnityEngine;

[Serializable]
public class QuiQuiBase
{
    public string id;
    public string name;
    public string description;
    public float maxHungryValue;
    public float maxSpeed;
    public float lifeTime;
}

[Serializable]
public class QuiQuiLifeCycleData
{
    public string id;
    public string description;
    public float hungrySpeedScale;
    public float moveSpeedScale;
    public float sizeScale;
    public float attackPhysicsPower;
    public float attackPower;

}

[ExcelAsset]
public class QuiQuiData : ScriptableObject
{
    public List<QuiQuiBase> Base;
    public List<QuiQuiLifeCycleData> LifeCycle;
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {

    }
}
